Night poured over the desert. It came suddenly, in purple. In the clear air, the stars drilled down out of the sky, reminding any thoughtful watcher that it is in the deserts and high places that religions are generated. When men see nothing but bottomless infinity over their heads they have always had a driving and desperate urge to find someone to put in the way.
Terry Pratchett, Jingo
Reno, Nevada is a city of cycles. Growth and decay. Fortunes rise and fall. Happy little lives end in a quick spilling of blood. And behind the cracks of the World, the Darkness creeps in. RenoMush is a Chronicles of Darkness Storytelling game, combining elements of The World of Darkness with the Second Edition gamelines of Hunter: The Vigil, Vampire: the Requiem and Werewolf: the Forsaken in a persistent online roleplaying environment.
Just as the Material influences the Shadow, and the Shadow impacts the Material, nothing on Reno occurs in a vacuum. Little things cause small ripples, but everything has an impact. An argument in Elysium spawns a few rumors and bad blood. A Death Rage downtown? That brings in heat.
Reno DOES have a metaplot. Nothing that will end the world or summon an Old One, but it will tie into the setting heavily and be open to all spheres. It isn’t mandatory for everyone to be part of it, but we would love to get as many people involved as possible. For those that don’t want to be in on that, don’t worry, Reno is still designed to be a dynamic world in which the players and the world impact one another. We'll have plot for all.
The point is, your actions should matter. If you feel you have done something that should change the world, let us know. Did you kill a hobo in the street? Did you purge a hatred spirit from a trailer park? Did you blow up a bus full of nuns? Actions have impacts, and we aim to make it so that you can see your changes in the world.